Aquatic
Parts and Skills of Aquatic Class CybeCat
Class | part type | Part name | Part skills | Skill description |
Aquatic | Horn | Mech Horn | Mech Signal | Upon connecting with another Mech Signal card , takes 1 Mobilization Point from the opposition. |
Aquatic | Horn | Plant Horn | Mech Camouflage | Get 1 Mobilization Point when combining with a Plant Card. |
Aquatic | Horn | Laser Horn | Laser DP | DMG to targets with shields +30% |
Aquatic | Horn | Camera Horn | Mech Scorch | Randomly destroys one of enemy CyberCats’ cards. |
Aquatic | Horn | Motorized Horn | Mischievous Robot | Casts Fear on target with a shield. |
Aquatic | Horn | Pliers Horn | Mech Entanglement | Reduces target's Speed by 20% for two rounds. |
Aquatic | Horn | Gadget Horn | Mech Entanglement | Reduces target's Speed by 20% for two rounds. |
Aquatic | mouth | Skill Charge | Charge Time | Damage dealt by this card can be converted to HP to heal this CyberCats. |
Aquatic | mouth | Engulf | Charge Time | Damage dealt by this card can be converted to HP to heal this CyberCats. |
Aquatic | mouth | Roar | Mech Roar | When combined with Mech Roar, casts Fear on target for two rounds. |
Aquatic | mouth | Bionic | Mech Roar | When combined with Mech Roar, casts Fear on target for two rounds. |
Aquatic | mouth | Talk Smack | Destruction Expert | Randomly destroys one of enemy CyberCats’ cards. |
Aquatic | mouth | Ranged Control | Mech Fangs | When combined with another card, increases extra DMG by 100%. |
Aquatic | follow | Guard | Shock Warning | If CyberCats’ shield breaks, attacker goes into Coma. Can only be triggered once per round. |
Aquatic | follow | Lightning Guard | Shock Warning | If CyberCats’ shield breaks, attacker goes into Coma. Can only be triggered once per round. |
Aquatic | follow | Bug Guard | Insect Harvester | Increases DMG dealt to Bugs by an extra 50%. |
Aquatic | follow | Radar | Noisy Robot | Reduces target’s ATK by 20% for 1 round. |
Aquatic | follow | Toxic Mech Armor | Mech Toxin | When combined with Mech Toxin, casts two layers of Poisoning to the target. |
Aquatic | follow | Bionic Mech Armor | Mech Toxin | When combined with Mech Toxin, casts two layers of Poisoning to the target. |
Aquatic | follow | Royal Guard | Prohibit Healing | Target’s CyberCats prohibited from healing for 1 round. |
Aquatic | follow | Spiral | Mech Hot Wind | Casts Weaken effect on target until next round. |
Aquatic | tail | Fanwheel | Gear Attack | Deals 130% DMG to targets with debuffs. |
Aquatic | tail | Thunder Vine | Numbing Agent | Inflicts Coma when attacked by Aquatic or Dragon cards. Can only be triggered once per round. |
Aquatic | tail | Poison Tail | Numbing Agent | Inflicts Coma when attacked by Aquatic or Dragon cards. Can only be triggered once per round. |
Aquatic | tail | Spinning Pointy Tail | Mech Explosion | In Critical Mode (HP in Red), attacks deal 200% DMG. CyberCats' Critical mode ends when this card is played. |
Aquatic | tail | Stinky Pointy Tail | Stinky Gas | Casts Stench on enemy CyberCats for 1 round. |
Aquatic | tail | Fat Bobtail | Stinky Gas | Casts Stench on enemy CyberCats for 1 round. |
Aquatic | tail | Lamp Tail | Peace Agreement | Prohibits target from using Melee card in next round. |
Aquatic | tail | Nito Tail | Peace Agreement | When combined with other cards, allows you to attack twice. |
Aquatic | eyes | Torquay Eyes | 0 | 0 |
Aquatic | eyes | Eyeguard | 0 | 0 |
Aquatic | eyes | Sacred | 0 | 0 |
Aquatic | eyes | Kasey Eyeguard | 0 | 0 |
Aquatic | eyes | Triangle Eyeguard | 0 | 0 |
Aquatic | ears | Touch Ears | 0 | 0 |
Aquatic | ears | Connection Ears | 0 | 0 |
Aquatic | ears | Round Ears | 0 | 0 |
Aquatic | ears | Antenna Ears | 0 | 0 |
Aquatic | ears | Sapphire Ears | 0 | 0 |
Aquatic | ears | Imprint Ears | 0 | 0 |
Aquatic | ears | Whistle Ears | 0 | 0 |
Aquatic | ears | Gadget Ears | 0 | 0 |
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