Aquatic

Parts and Skills of Aquatic Class CybeCat

Class

part type

Part name

Part skills

Skill description

Aquatic

Horn

Mech Horn

Mech Signal

Upon connecting with another Mech Signal card , takes 1 Mobilization Point from the opposition.

Aquatic

Horn

Plant Horn

Mech Camouflage

Get 1 Mobilization Point when combining with a Plant Card.

Aquatic

Horn

Laser Horn

Laser DP

DMG to targets with shields +30%

Aquatic

Horn

Camera Horn

Mech Scorch

Randomly destroys one of enemy CyberCats’ cards.

Aquatic

Horn

Motorized Horn

Mischievous Robot

Casts Fear on target with a shield.

Aquatic

Horn

Pliers Horn

Mech Entanglement

Reduces target's Speed by 20% for two rounds.

Aquatic

Horn

Gadget Horn

Mech Entanglement

Reduces target's Speed by 20% for two rounds.

Aquatic

mouth

Skill Charge

Charge Time

Damage dealt by this card can be converted to HP to heal this CyberCats.

Aquatic

mouth

Engulf

Charge Time

Damage dealt by this card can be converted to HP to heal this CyberCats.

Aquatic

mouth

Roar

Mech Roar

When combined with Mech Roar, casts Fear on target for two rounds.

Aquatic

mouth

Bionic

Mech Roar

When combined with Mech Roar, casts Fear on target for two rounds.

Aquatic

mouth

Talk Smack

Destruction Expert

Randomly destroys one of enemy CyberCats’ cards.

Aquatic

mouth

Ranged Control

Mech Fangs

When combined with another card, increases extra DMG by 100%.

Aquatic

follow

Guard

Shock Warning

If CyberCats’ shield breaks, attacker goes into Coma. Can only be triggered once per round.

Aquatic

follow

Lightning Guard

Shock Warning

If CyberCats’ shield breaks, attacker goes into Coma. Can only be triggered once per round.

Aquatic

follow

Bug Guard

Insect Harvester

Increases DMG dealt to Bugs by an extra 50%.

Aquatic

follow

Radar

Noisy Robot

Reduces target’s ATK by 20% for 1 round.

Aquatic

follow

Toxic Mech Armor

Mech Toxin

When combined with Mech Toxin, casts two layers of Poisoning to the target.

Aquatic

follow

Bionic Mech Armor

Mech Toxin

When combined with Mech Toxin, casts two layers of Poisoning to the target.

Aquatic

follow

Royal Guard

Prohibit Healing

Target’s CyberCats prohibited from healing for 1 round.

Aquatic

follow

Spiral

Mech Hot Wind

Casts Weaken effect on target until next round.

Aquatic

tail

Fanwheel

Gear Attack

Deals 130% DMG to targets with debuffs.

Aquatic

tail

Thunder Vine

Numbing Agent

Inflicts Coma when attacked by Aquatic or Dragon cards. Can only be triggered once per round.

Aquatic

tail

Poison Tail

Numbing Agent

Inflicts Coma when attacked by Aquatic or Dragon cards. Can only be triggered once per round.

Aquatic

tail

Spinning Pointy Tail

Mech Explosion

In Critical Mode (HP in Red), attacks deal 200% DMG. CyberCats' Critical mode ends when this card is played.

Aquatic

tail

Stinky Pointy Tail

Stinky Gas

Casts Stench on enemy CyberCats for 1 round.

Aquatic

tail

Fat Bobtail

Stinky Gas

Casts Stench on enemy CyberCats for 1 round.

Aquatic

tail

Lamp Tail

Peace Agreement

Prohibits target from using Melee card in next round.

Aquatic

tail

Nito Tail

Peace Agreement

When combined with other cards, allows you to attack twice.

Aquatic

eyes

Torquay Eyes

0

0

Aquatic

eyes

Eyeguard

0

0

Aquatic

eyes

Sacred

0

0

Aquatic

eyes

Kasey Eyeguard

0

0

Aquatic

eyes

Triangle Eyeguard

0

0

Aquatic

ears

Touch Ears

0

0

Aquatic

ears

Connection Ears

0

0

Aquatic

ears

Round Ears

0

0

Aquatic

ears

Antenna Ears

0

0

Aquatic

ears

Sapphire Ears

0

0

Aquatic

ears

Imprint Ears

0

0

Aquatic

ears

Whistle Ears

0

0

Aquatic

ears

Gadget Ears

0

0

Last updated