CyberCat.World
CyberCat English
Search
K

Aquatic

Parts and Skills of Aquatic Class CybeCat
Class
part type
Part name
Part skills
Skill description
Aquatic
Horn
Mech Horn
Mech Signal
Upon connecting with another Mech Signal card , takes 1 Mobilization Point from the opposition.
Aquatic
Horn
Plant Horn
Mech Camouflage
Get 1 Mobilization Point when combining with a Plant Card.
Aquatic
Horn
Laser Horn
Laser DP
DMG to targets with shields +30%
Aquatic
Horn
Camera Horn
Mech Scorch
Randomly destroys one of enemy CyberCats’ cards.
Aquatic
Horn
Motorized Horn
Mischievous Robot
Casts Fear on target with a shield.
Aquatic
Horn
Pliers Horn
Mech Entanglement
Reduces target's Speed by 20% for two rounds.
Aquatic
Horn
Gadget Horn
Mech Entanglement
Reduces target's Speed by 20% for two rounds.
Aquatic
mouth
Skill Charge
Charge Time
Damage dealt by this card can be converted to HP to heal this CyberCats.
Aquatic
mouth
Engulf
Charge Time
Damage dealt by this card can be converted to HP to heal this CyberCats.
Aquatic
mouth
Roar
Mech Roar
When combined with Mech Roar, casts Fear on target for two rounds.
Aquatic
mouth
Bionic
Mech Roar
When combined with Mech Roar, casts Fear on target for two rounds.
Aquatic
mouth
Talk Smack
Destruction Expert
Randomly destroys one of enemy CyberCats’ cards.
Aquatic
mouth
Ranged Control
Mech Fangs
When combined with another card, increases extra DMG by 100%.
Aquatic
follow
Guard
Shock Warning
If CyberCats’ shield breaks, attacker goes into Coma. Can only be triggered once per round.
Aquatic
follow
Lightning Guard
Shock Warning
If CyberCats’ shield breaks, attacker goes into Coma. Can only be triggered once per round.
Aquatic
follow
Bug Guard
Insect Harvester
Increases DMG dealt to Bugs by an extra 50%.
Aquatic
follow
Radar
Noisy Robot
Reduces target’s ATK by 20% for 1 round.
Aquatic
follow
Toxic Mech Armor
Mech Toxin
When combined with Mech Toxin, casts two layers of Poisoning to the target.
Aquatic
follow
Bionic Mech Armor
Mech Toxin
When combined with Mech Toxin, casts two layers of Poisoning to the target.
Aquatic
follow
Royal Guard
Prohibit Healing
Target’s CyberCats prohibited from healing for 1 round.
Aquatic
follow
Spiral
Mech Hot Wind
Casts Weaken effect on target until next round.
Aquatic
tail
Fanwheel
Gear Attack
Deals 130% DMG to targets with debuffs.
Aquatic
tail
Thunder Vine
Numbing Agent
Inflicts Coma when attacked by Aquatic or Dragon cards. Can only be triggered once per round.
Aquatic
tail
Poison Tail
Numbing Agent
Inflicts Coma when attacked by Aquatic or Dragon cards. Can only be triggered once per round.
Aquatic
tail
Spinning Pointy Tail
Mech Explosion
In Critical Mode (HP in Red), attacks deal 200% DMG. CyberCats' Critical mode ends when this card is played.
Aquatic
tail
Stinky Pointy Tail
Stinky Gas
Casts Stench on enemy CyberCats for 1 round.
Aquatic
tail
Fat Bobtail
Stinky Gas
Casts Stench on enemy CyberCats for 1 round.
Aquatic
tail
Lamp Tail
Peace Agreement
Prohibits target from using Melee card in next round.
Aquatic
tail
Nito Tail
Peace Agreement
When combined with other cards, allows you to attack twice.
Aquatic
eyes
Torquay Eyes
0
0
Aquatic
eyes
Eyeguard
0
0
Aquatic
eyes
Sacred
0
0
Aquatic
eyes
Kasey Eyeguard
0
0
Aquatic
eyes
Triangle Eyeguard
0
0
Aquatic
ears
Touch Ears
0
0
Aquatic
ears
Connection Ears
0
0
Aquatic
ears
Round Ears
0
0
Aquatic
ears
Antenna Ears
0
0
Aquatic
ears
Sapphire Ears
0
0
Aquatic
ears
Imprint Ears
0
0
Aquatic
ears
Whistle Ears
0
0
Aquatic
ears
Gadget Ears
0
0